I'm Free(lance)

It's seems like only 8 month ago that I was leaving a job. It's just too much fun to switch around my insurance and investment plans, I guess.

I've had a great time at AMC. I proved to myself I can be happy being a developer full-time--something that worried me after five years as a program manager at Microsoft.

I'll miss working with Paul and David. Working day-to-day with David has been amazing. One of the hardest working and sweetest guys I know. He's made be a better developer and probably a better person.

What's next?

On June 16 I enter the wonderful, terrifyingly independent world of software consulting and freelancing.

My first gig will be helping out some good friends and former MS co-workers at Jackson Fish Market.

You'll hear all about the project when it's done. All I can say now: Ruby on Rails and a little Flash.

I can't wait to hear the comments about either leaving or go to the dark side.

Yes, I've been spending time at the Apple Store. Scary.

No, I'm not giving up the MS stack. I'm hoping to have the chance to do consulting and freelance work in WPF and Silverlight, too.

While I'm likely booked for over a month, I'll be looking for gig+1, +2, etc. shortly.

If you would like to chat about my services, please drop me an line: edeya9902(at)sneakemail(dot)com.

In the mean time, happy hacking.

iPhone 2 - Apple's entry into the console market


Well, maybe not so much the console market as the console business model.

The $200 price tag has been thrown around a lot.

Can the device be this cheap to make? Maybe, but I doubt it matters.

It seems Apple is going for the two-headed revenue model of Xbox.

1) Get a slice off the service. Assuming the existing deal sticks around with AT&T and is copied in other countries, Apple gets a cut of the monthly phone service plan. ($18/month currently.) This is an even better deal for Apple than Xbox Live is for Microsoft. MS has to deal with the infrastructure and up time for their for-profit service. Apple leaves all of that grunt work to the carriers and still walks away with a fat check every month.

2) Charge app authors. There will be a flood of apps for iPhone 2. Apple gets 30% of the sale of all applications--similar to fees changes for XBox and PS. If initial excitement around iPhone apps holds up--even if it's just for games--Apple stands to make a lot of money.

Apples doesn't even have to break even on the hardware to come out ahead. That puts Steve Jobs in an amazing advantage over Blackberry and others who have to make their hardware generate profit from sales alone.


In the end, I don't care. I'm happy with the money I've thrown down so far.

One request: add over-the-air calendar/contacts sync with Google.

I'll be the happiest man alive.